9/8/2023 0 Comments Fallout shelter luck quest![]() ![]() Instead of waiting for your people to arrive at quests or return from them, you can use the same exploit and they will instantly be at the target destination. Then send them on Quests and to explore the Wasteland. ![]() You can also put them in training rooms to max out all their stats. This way you can get your Dwellers to Level 50 in just a few minutes. While you’re viewing your vault you can press the PS-Button and change the time in PS4 settings. I did read somewhere it helps for a more positive outcome with dialogue? Doesn't seem all that useful for this part of the game.You can stay in-game for this (works online and offline)! It updates game progress instantly when you change the time. Luck: During quest combat it increases the speed at which the critical hit meter fills.Īpparently charisma does nothing in quests as far as combat. Perception: During quests, it determines the speed of the critical hit indicator higher Perception decreases the speed the indicator moves, allowing the player to score the most powerful critical hits more easily.Īgility: In quests or in the wasteland it determines how many shots they can fire before the enemy does or how much damage the dweller can avoid when fleeing from hopeless battles. So do not put points into it if that is all you are using that dweller for?) Stronger dwellers also have a greater chance at successfully opening lockers they find in the wasteland.ĭwellers can improve their strength in the Weight room. Strength increases the speed at which power generators and Nuclear reactors generate power.Īs with all other stats, a higher strength makes the dwellers take less damage in the wasteland. ![]() The wiki covers a few things that effect quests. I understand how vault combat works I suppose. +7 END outfit /w level 1 leveling gives the best HP pool by level 50. Train Wasteland explorers in S.P.E.C.I.A.L I have been searching everywhere for a one stop place that condenses all the info regarding what special stats do in every situation of the game. ![]()
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![]() ![]() ![]() The only exception may be mega threads at certain times of the year that will only be posted by mods. Scorecard posts are only allowed to be posted on Saturdays for exceptional games, or to showcase rare in-game moments.Īll lootbox, container and bundle results are prohibited, paid or free. In this subreddit we share World of Warships news, strategy, tips, discussions and other content, as well as sharing our passion for historical warships. ![]() We're Redditors with a passion for warships, gaming and the World of Warships video game on PC. The T5 IJN DDs are great, but not currently available.Please mark leaks with spoiler tags, like this: Smolensk is balanced!. One word of warning though, the Isokaze is going to be effected by the IJN line change tomorrow.Įdit: The premium DDs for the USN and IJN at T2 are not great for training and are not like the tech tree brothers. The Wakatake (III)and the Isokaze (V) are great for learning this line. Poor guns, but great concealment and torps. However, if you wanna be a torpedo ninja, the its all about the IJN DDs. I personally didn't "click" with this line till the Gnevy (V) so I can't really speak for the lower tiers. If you want a more long range gunboat with a little more punch, then the VMF (Russian) DDs are a better choice. I would probably vote for the Clemson (IV) Wicks if you insist on staying at T3. If you wanna be a close range knife fighter and be forced to learn ambush tactics for torps, then the USN DDs are for you. All three DD branches are unique, personally I love them all (though the IJN is my least favorite). ![]() |
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